![]() He was once confident in his identity being Andy’s favorite toy, but as this is challenged, his worst instincts and emotions come out.īuzz goes through a similar journey. In the words of another incredibly imaginative person “all you need is love.” And that things like friendship and love are the most important things we can have. The movie reminds us of something that we should probably tell ourselves all the time: we are enough. The universal theme in this one is one that I think everyone experiences sometimes, even kids: the feeling that we’re not enough. Following along with the order of the podcast that has a friend in me, Unspooled, we are at Toy Story (1996), written and directed by John Lasseter. This brings us to Pixar’s first and one of its best. And while this includes things that can keep kids entertained (as animation can so easily do), it also assumes that kids are smart enough to resonate with a great story. ![]() This is the original intention of both animation and Walt Disney himself. Gone are trendy references and fart jokes, and instead we have stories that make us think. Their movies are smart, often deep, and contain themes that will be relevant to people at any age, thus creating flicks that everyone will voluntarily want to watch throughout their lives. ![]() Instead they make movies for people, and they throw in elements that will be entertaining to kids. ![]() Pixar, on the other hand, doesn’t do this. To keep the grown-ups happy studios usually throw in pop culture references or thinly veiled sexual innuendo. Afterall, kids are the often the ones wanting to see the movies, which means the parents have to see them too. Most animated movies are made for kids, with some parts thrown in for adults. The answer to why they’re better lies in the approach. The simple answer is that they’re better. Pixar DESTROYS all of them-both with critics and audience. The making of Toy Story 2, especially due to a late overhaul of almost the entire film, was so intense that many animators developed carpal tunnel syndrome, suffered strains and "by the time the film was complete, a full third of the staff would have some kind of repetitive stress injury," Ed Catmull, the president of Pixar, revealed to the Los Angeles Times.A question often asked is “what makes a Pixar film so much better than other contemporary animated films?” The endless stream of Dreamwerx movie, the Emoji one, the Hotel Transylvania series. Fortunately, Galyn Susman, supervising technical director, had back-up files at her home as she had recently given birth and had been working from home more often.ġ3. When another employee noticed it in the nick of time, 90 percent of the film was still erased and the back-up files were nowhere to be found. During production of the sequel, the entire film was nearly destroyed in 1998 when a staffer accidentally hit a button that would erase all the files. It would go on to score a rare 100 percent rating on Rotten Tomatoes.ġ2. When the studio initially started planning for a sequel, they envisioned a direct-to-DVD follow-up for Toy Story 2, as a majority of the animators were working on A Bug's Life. Toy Story 3, released in 2010, and Toy Story 4, released in 2019, proved just how much staying power the Disney and Pixar franchise had, with each follow-up grossing over $1 billion worldwide, with the third film winning Oscars for Best Animated Film, Best Original Film and earning a Best Picture nomination, a rarity for an animated movie.Īnd now, fans are going to infinity and beyond thanks to Chris Evans' Lightyear.ġ1. ![]() More than 20 years ago, on November 24, 1999, the stakes couldn't have been higher for Sheriff Woody, Buzz Lightyear and the rest of their toy friends.Īfter the surprise success of 1995's Toy Story, which was the first full-length movie to be made entirely using computer-generated imagery, the expectations were high for the long-awaited sequel, which had a troubled production shoot and many script revisions.įortunately, the magic was still there, with Toy Story 2, led by Tom Hanksand Tim Allen, going on to gross almost $500 million worldwide and proved these toys still had a lot of playtime left in them. ![]()
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